

When you do stop, Red Dead’s ready with the camera.

There are still plenty of explosions and gunfights and loud moments contained herein, but I find myself appreciating the quiet of a woodland camp in the early morning more than any action sequence. It makes me want to go camping, actually-find a patch of nature only lightly touched by human hands and then quietly breathe it in, smell the juniper and the pine needles. Fog rolling in on a cold winter morning, a brook chattering through a wooded vale, moonlight peaking through the trees, Red Dead Redemption II all but forces you to stop and admire it. Never before has there been a digital world this large with this level of detail. It took almost a decade to make this game, and even then there wasn’t enough time to do it “the right way.” That in mind, it’s hard to recommend any other studio follow Rockstar’s lead.Īnd yet I’m impressed by it, in spite of myself.

Is it extravagant? Absolutely, and I hesitate to compliment it overmuch given there’s a good chance Red Dead Redemption II was built on the back of long, hard hours for developers. Like, you’re walking along and Red Dead looks like a video game and then you notice snow blowing off a craggy mountain peak, hawks circling high above, maybe a fox scampering across the trail-and with that, the whole tableau feels somehow otherworldly. The full effect is hard to capture in words and even harder to capture in screenshots, but I’ve found it hinges on the smallest details.
