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Warlords 3 darklords rising
Warlords 3 darklords rising










warlords 3 darklords rising

Paralysis - unit has all remaining movement removed for this turn and is -5 Poison - unit has strength reduced by 2 down to a minimum of 1.ĭisease - unit has hits reduced down by 1 to a minimum of 1 Medal due to “Medal of Valor” etc then medals return after combat - MenaX) (Medals are removed permenantly from units with normal medals, but if unit has Resolve Poison/Disease/Paralysis next in no particular order to every enemyĬurse - removes blessing (if army is blessed) and medals (if army has medals) Resolve Curse first by applying the curse % to every enemy unit on both sides. This is multiplied byĤ to give a total of 36% chance of poisoning every enemy unit. The poison is summed up as 3+3+3=9 poison points. Multiplied by 4 to give a Percentage Chance every opponent army will be Value for all units in a side is summed up to give a total.

warlords 3 darklords rising

Total any curse, poison, disease and paralysis bonuses for both sides. Step 1: Curse, Poison, Disease and Paralysis.I still love the way a 20 sided dice is used to resolve the combats. If you do manage to find a copy, here is a fairly complete breakdown of the combat that I use to help make a good unit stack.












Warlords 3 darklords rising